Thursday, October 9, 2025

Sound

 During our sound lesson, we were taught various different techniques pertaining to how to tell a story through our soundscapes. We learned about multiple sound related vocabulary as well. This included: synchronous sound, sounds that are synchronized with what the viewer is seeing; asynchronous sound, sounds that are not present on the screen; diegetic sound, sound that is in the narrative world with no relation to being on screen or off screen; and non-diegetic sound, sound that does not belong in the characters world or story. These provided guidelines for the following projects we would be assigned to do. 

In the first project, Sound Project #1, our objective was to tell a story using only sound. Our story had to be something that could take place naturally in a 1–2-minute span; however, we were given full creative freedom over the actual plot. We were provided with online databases to gather our audio from and used Microsoft’s ClipChamp to put it all together. Using the knowledge and experience we gained from Sound Project #1, in our second project, we were tasked with adding an entire soundscape to our previous project, the One Word Film Project. In both projects, we were tasked with the creation of multiple Foley sounds. These sounds had to be made by us using real world objects to create sound effects that we captured in Clipchamp. 

To begin both projects, me and my partners made a brainstorming sheet to plan out what "scenes" we would be including in our sound project. During brainstorming, we made a list of sounds that would be expected in our soundscape, as well as the order they would come in. This helped us to find our sounds by just looking at the list of sounds and crossing them out. We used clip champ for both projects since it had many helpful features like detaching audio, splitting audio, etc. In the future, I would like to add more layers of sound to create a more realistic soundscape. However, I still do think we represented our scenes quite accurately given we could not use any visuals.

Links to both:

Sound Project #1: DixitBroderick_soundscape_per5.m4a  Sound Project #2: OWFSound_Broderick

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